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Games:
Outside:
Land Ho
Each group plays the part of a ship full of settlers heading west.
They encounter various adventures along the way and have a kit of things
to deal with these adventures. The
trail is marked in advance
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Place
Land HO! Sign near campsite and mark trail from it with blue yarn
tied to trees at fairly close intervals.
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At
the end of the blue yarn trail, place DISASTEROUS
WAVES sign and mark the trail from it with yellow yarn.
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At
the end of the yellow trail place NAMELESS HOLLOW sign and mark the
trail from it with red yarn.
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At
the end of the red trail place LOOK OUT -
MAN OVERBOARD sign and mark the direction to the TROPICAL
ISLAND with a trail sign. Pace
25 paces in that direction and place:
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The
TROPICAL ISLAND sign. TROPICAL SAL will be posted here with snacks.
Mark trail from here with rust yarn.
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At
the end of the rust trail place ISLAND SWAMP sign.
A leader should be posted here in case settlers need help.
Mark the trail back towards the lodge with green yarn.
Along this trial lurks ISLAND FEVER,
(a leader with a tube of lipstick or face paint).
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At
the end of the green trail place SNAKE BITE SANDS sign.
ISLAND MEDIC SUE is at this tropical hut with the serum and she will
point the way towards the homestead (campsite).
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WELCOME
TO
. HOMESTEAD sign
is posted at the campsite and cold cream is available (or a wet one or wet
towels) to remove the Island fever spots.
Each
group receives a kit containing: a sack to collect thing in, a sail repair kit
(some yarn and instructions to find 2 sticks and lash them together), a flag kit
(a square of fabric, crayons, 2 thumbtacks or some string and instructions to
make a flag, showing the name of the ship and telling them that one person must
carry the flag for the remainder of the journey), a first aid kit (2 or 3 long
strips of fabric), a charm kit (1 each of 2 foot lengths of 2 or 3 colours of
yarn).
SIGNS
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Land HO! You are one ship with settlers headed for a new home at
. Homestead!
You will find supplies in your bag and instructions along the way to
help you overcome various hardships. We want all ships to arrive safely so do not disturb
any of the trail markers. Keep
everything you are carrying or pick up in your bag.
Dont damage any trees there are plenty of sticks around.
Collect (pine cones, garbage, dried grasses or flowers, insects,
whatever is appropriate at least one per girl, but leave some for the
other ships to trade for supplies along the way.
Be thinking of a name for your ship as you follow the trail of blue
yarn to your next stop. Safe journey! The
shipmaster.
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DISASTEROUS
WAVES! The rough water
has broken your
sail, so get out your sail repair kit and fix it, then follow the Golden
Trail (yellow yarn) to your next step.
Be sure your sale is sturdy and not wobbly.
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NAMELESS
HOLLOW! Make a flag for your
wagon with your flag kit. Some
one must carry it, fastened to a stick for the rest of the journey.
Follow the red trail to your next stop.
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LOOK
OUT MAN OVERBOARD The
youngest settler just fell out of the ship and sprained her ankle.
Use your first aid kit to bandage her ankle and carry her on a life
boat (hand seat) to your next stop. Go
in the direction indicated by the trail sign, 25 paces.
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TROPICAL
ISLAND! The ankle is healed. Trade
the items you have collected in your sack for supplies from Tropical Sal.
Then follow the rust trail.
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ISLAND
SWAMP! Eat your snack hear to
gain strength. This will keep
you from getting too sick with Tropical Fever.
Continue on your way.
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SNAKE
BITE SANDS! You have all been
bitten by a snake, find (list of things to be found nearby) to make
serum, trade with ISLAND MEDIC Sue.
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.
Homestead! You have reached the
end of your journey.
HAPPY
EXPLORING!
The Ship Master
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